best gear in town dungeon scroller

For a while I wanted to post about my indie dev resources for inspiration/information for anything game dev.  Everyone knows mainstreams sites like Gamasutra, so I will not mention these.  This post is more about the underdogs and less known resources I came across over the years, and most importantly that keep me motivated in my indie dev hobby!Read More →

Shenanijam 2017

I thought I’d do a postmortem analysis of my entry to the Shenanijam – a 48hrs jam organised by the Butterscotch Shenanigans indie studio.  This was my first ever jam, and as I came to realise a huge undertaking when working solo!  Overall, it was a very rewarding experience and I published my first game on itch.io thanks to it! Trailer below.  You can also try the game here: https://mitron.itch.io.    How did the jam unfold for me? I got my theme on Friday: Melty Caterpillar.  I made a point of not touching the computer until the next day, to give myself time to process the theme and think itRead More →

loot mechanics

Recently I was at a crossroad in the development process of Dungeon Scroller & its game mechanics (combat, loot etc).  This blog post was a way of putting my ideas & thought processes into words and structuring the way forward!  As mentioned before, the game is a RogueLite, heavily inspired by Diablo.  I want the gameplay to remain light, whilst also offering some depth for advanced players;Read More →

Recently I’ve spent a lot of time on the look & feel of Dungeon Scroller’s first level: the village.  Inspired by the games I used to love playing, here’s a non-exhaustive list of goodies added: – NPCs – Parallax background – Day/night cycle – Pigs, cows & chickens running around! – Barrels, wheat field & more! Only NPCs actively contributed to the core mechanics of the game – the rest was pretty much *juice* as they call it.Read More →

I have been using Game Maker for over 4 years now.  From past experiences (= failed projects!) I have developed the way I work on & structure my projects.  I hope the following game design tips are useful for my fellow indie devs! In my last post on Dungeon Scroller, I mentioned a few methods I use when working on projects.   One of these was to keep the game “scalable” – what do I mean by that?Read More →Read More →

First Dungeon Scroller GIF on the Hodge Podge website!  Apologies for the poor compression! What?  What is Dungeon Scroller?!? Since this website and tumblr dev blog went live, I haven’t actually described what my current game project is about!  The splash screen is a good illustration of the game core features: heroes, enemies & axes – loads of axes;  but here’s some more details!Read More →

As part of this blog, I plan on adding postmortems on previous projects every so and then.  Here’s one I copied from my previous blog – Mitronite. A retrospective look at Project Z. For more background on what Mitronite was, see this previous post! One of my earliest projects with Game Maker Studio was Project Z – built around Feb/March 2013.Read More →

After a few more hours on this, I’ve finally finished! The final pieces of the splash screen were adding the forefront monsters and working on the walls and floor. The worm heads turned out pretty easy to create after all the previous practice.  I think they fit well into the overall picture, adding dimension.Read More →

Here’s one activity I have put aside for a while whilst working on Dungeon Scroller: the splash screen for the game. I’m a huge fan of the Butterscotch Shenanigans game studio, and love the art associated with their Games.  You can recognise a Butterscotch Shenanigan icon app miles away, and their game pages on the store always look slick thanks to the art.  Read More →

After a few hours of work, I am proud to announce Hodge Podge has a logo!  It’s by no means ground breaking, but I think it looks good and represents how I see Hodge Podge Games and the projects I work on. I thought I would share my process of designing it, in case it helps anyone!Read More →