loot mechanics

Recently I was at a crossroad in the development process of Dungeon Scroller & its game mechanics (combat, loot etc).  This blog post was a way of putting my ideas & thought processes into words and structuring the way forward!  As mentioned before, the game is a RogueLite, heavily inspired by Diablo.  I want the gameplay to remain light, whilst also offering some depth for advanced players;Read More →

Recently I’ve spent a lot of time on the look & feel of Dungeon Scroller’s first level: the village.  Inspired by the games I used to love playing, here’s a non-exhaustive list of goodies added: – NPCs – Parallax background – Day/night cycle – Pigs, cows & chickens running around! – Barrels, wheat field & more! Only NPCs actively contributed to the core mechanics of the game – the rest was pretty much *juice* as they call it.Read More →

I have been using Game Maker for over 4 years now.  From past experiences (= failed projects!) I have developed the way I work on & structure my projects.  I hope the following game design tips are useful for my fellow indie devs! In my last post on Dungeon Scroller, I mentioned a few methods I use when working on projects.   One of these was to keep the game “scalable” – what do I mean by that?Read More →Read More →

First Dungeon Scroller GIF on the Hodge Podge website!  Apologies for the poor compression! What?  What is Dungeon Scroller?!? Since this website and tumblr dev blog went live, I haven’t actually described what my current game project is about!  The splash screen is a good illustration of the game core features: heroes, enemies & axes – loads of axes;  but here’s some more details!Read More →

As part of this blog, I plan on adding postmortems on previous projects every so and then.  Here’s one I copied from my previous blog – Mitronite. A retrospective look at Project Z. For more background on what Mitronite was, see this previous post! One of my earliest projects with Game Maker Studio was Project Z – built around Feb/March 2013.Read More →

After a few more hours on this, I’ve finally finished! The final pieces of the splash screen were adding the forefront monsters and working on the walls and floor. The worm heads turned out pretty easy to create after all the previous practice.  I think they fit well into the overall picture, adding dimension.Read More →

Here’s one activity I have put aside for a while whilst working on Dungeon Scroller: the splash screen for the game. I’m a huge fan of the Butterscotch Shenanigans game studio, and love the art associated with their Games.  You can recognise a Butterscotch Shenanigan icon app miles away, and their game pages on the store always look slick thanks to the art.  Read More →

After a few hours of work, I am proud to announce Hodge Podge has a logo!  It’s by no means ground breaking, but I think it looks good and represents how I see Hodge Podge Games and the projects I work on. I thought I would share my process of designing it, in case it helps anyone!Read More →

My Indie Dev Kit!  I thought I’d share the tools & gear I use for game dev, in case it’s of any interest to anyone. I have a full time job, so maxing out the time I spend on game dev is paramount. Fortunately, with the combination below I’ve found there’s always something I can work on, whether I am at home, or on the move. My Tools! Laptop: I have a work laptop from my company. Luckily I inherited a pretty fast one with lots of processing speed! It’s very handy for quickly compiling projects. Android Phone: I have an old android phone whichRead More →

Update (June 2017): After a few struggles getting a SSL certificate for my old domain name (somehow my web-host certification authority didn’t like it) I decided to re-brand logo + domain name to “Hotch Potch Games”.  Quite happy I did this: the website is now consistent with my twitter user name (HodgePodgeGames was already taken), which incidentally turned out to be the place I’m the most active and getting traction in terms of following. Hotch Potch & Hodge Podge have the same meaning too, so not a massive change of branding.  Logo remains a hot pot.  Added bonus: Hotch Potch also does not clash with any other video gamesRead More →