Indie Games

hotchpotch games holey suit slider

Welcome to the Holey Suit Game Dev Blog – every week (or so) I will post updates on my current project: Holey Suit, to the escape pod!  Holey Suit is an upcoming physics based space survival action game, which I’ve just released in pre-alpha on itch.io for free!  Towards the end of the post, I’ll share some tricks to help your itch.io page stand out – check it out!  Previous posts in this series can also be found here, there and there! Unlocks Last week I finally got round implementing unlockables. The goal of the game is rather basic: reach the pod.  I hope the base player canRead More →

best gear in town dungeon scroller

For a while I wanted to post about my indie dev resources for inspiration/information for anything game dev.  Everyone knows mainstreams sites like Gamasutra, so I will not mention these.  This post is more about the underdogs and less known resources I came across over the years, and most importantly that keep me motivated in my indie dev hobby!Read More →

loot mechanics

Recently I was at a crossroad in the development process of Dungeon Scroller & its game mechanics (combat, loot etc).  This blog post was a way of putting my ideas & thought processes into words and structuring the way forward!  As mentioned before, the game is a RogueLite, heavily inspired by Diablo.  I want the gameplay to remain light, whilst also offering some depth for advanced players;Read More →

Recently I’ve spent a lot of time on the look & feel of Dungeon Scroller’s first level: the village.  Inspired by the games I used to love playing, here’s a non-exhaustive list of goodies added: – NPCs – Parallax background – Day/night cycle – Pigs, cows & chickens running around! – Barrels, wheat field & more! Only NPCs actively contributed to the core mechanics of the game – the rest was pretty much *juice* as they call it.Read More →

First Dungeon Scroller GIF on the Hodge Podge website!  Apologies for the poor compression! What?  What is Dungeon Scroller?!? Since this website and tumblr dev blog went live, I haven’t actually described what my current game project is about!  The splash screen is a good illustration of the game core features: heroes, enemies & axes – loads of axes;  but here’s some more details!Read More →

As part of this blog, I plan on adding postmortems on previous projects every so and then.  Here’s one I copied from my previous blog – Mitronite. A retrospective look at Project Z. For more background on what Mitronite was, see this previous post! One of my earliest projects with Game Maker Studio was Project Z – built around Feb/March 2013.Read More →

After a few more hours on this, I’ve finally finished! The final pieces of the splash screen were adding the forefront monsters and working on the walls and floor. The worm heads turned out pretty easy to create after all the previous practice.  I think they fit well into the overall picture, adding dimension.Read More →

Here’s one activity I have put aside for a while whilst working on Dungeon Scroller: the splash screen for the game. I’m a huge fan of the Butterscotch Shenanigans game studio, and love the art associated with their Games.  You can recognise a Butterscotch Shenanigan icon app miles away, and their game pages on the store always look slick thanks to the art.  Read More →

After a few hours of work, I am proud to announce Hodge Podge has a logo!  It’s by no means ground breaking, but I think it looks good and represents how I see Hodge Podge Games and the projects I work on. I thought I would share my process of designing it, in case it helps anyone!Read More →

Hi, Mitron here!  I am a hobbyist indie game developer and creator of Hodge Podge Games Although I have a few prototypes under my belt, I am yet to release a game! Although hopefully I am getting there….  (You can read more about my latest project here). Game Maker is my system of choice, and I hope to share some useful tips & ideas through this blog.  My plan is to share progress on my projects, take a critical look at my previous work, and write about whatever else I think may be of interest to my fellow game developers! Thank you for stumbling acrossRead More →