
Dungeon Scroller Loot & Game mechanics
Recently I was at a crossroad in the development process of Dungeon Scroller & its game mechanics (combat, loot etc). This blog post was a way of putting my ideas & thought processes into words and structuring the way forward! As mentioned before, the game is a RogueLite, heavily inspired by Diablo. I want the gameplay to remain light, whilst also offering some depth for advanced players;Read More →