Game Dev (Page 2)

First Dungeon Scroller GIF on the Hodge Podge website!  Apologies for the poor compression! What?  What is Dungeon Scroller?!? Since this website and tumblr dev blog went live, I haven’t actually described what my current game project is about!  The splash screen is a good illustration of the game core features: heroes, enemies & axes – loads of axes;  but here’s some more details!Read More →

After a few more hours on this, I’ve finally finished! The final pieces of the splash screen were adding the forefront monsters and working on the walls and floor. The worm heads turned out pretty easy to create after all the previous practice.  I think they fit well into the overall picture, adding dimension.Read More →

Here’s one activity I have put aside for a while whilst working on Dungeon Scroller: the splash screen for the game. I’m a huge fan of the Butterscotch Shenanigans game studio, and love the art associated with their Games.  You can recognise a Butterscotch Shenanigan icon app miles away, and their game pages on the store always look slick thanks to the art.  Read More →

My Indie Dev Kit!  I thought I’d share the tools & gear I use for game dev, in case it’s of any interest to anyone. I have a full time job, so maxing out the time I spend on game dev is paramount. Fortunately, with the combination below I’ve found there’s always something I can work on, whether I am at home, or on the move. My Tools! Laptop: I have a work laptop from my company. Luckily I inherited a pretty fast one with lots of processing speed! It’s very handy for quickly compiling projects. Android Phone: I have an old android phone whichRead More →

Hi, Mitron here!  I am a hobbyist indie game developer and creator of Hodge Podge Games Although I have a few prototypes under my belt, I am yet to release a game! Although hopefully I am getting there….  (You can read more about my latest project here). Game Maker is my system of choice, and I hope to share some useful tips & ideas through this blog.  My plan is to share progress on my projects, take a critical look at my previous work, and write about whatever else I think may be of interest to my fellow game developers! Thank you for stumbling acrossRead More →