Game Dev

hotchpotch games holey suit slider

Welcome to the Holey Suit Game Dev Blog – every week (or so) I will post updates on my current project: Holey Suit, to the escape pod!  Holey Suit is an upcoming physics based space survival action game, which I’ve just released in pre-alpha on itch.io for free!  Towards the end of the post, I’ll share some tricks to help your itch.io page stand out – check it out!  Previous posts in this series can also be found here, there and there! Unlocks Last week I finally got round implementing unlockables. The goal of the game is rather basic: reach the pod.  I hope the base player canRead More →

holey suit android port

Welcome to the HotchPotch Indie Game Dev Blog – every week (or so) I will post updates on my current project: Holey Suit, to the escape pod!  Holey Suit is an upcoming physic-ish space survival action game, which I’ll try to release to itch.io for free pretty soon.  The previous posts in this series can be found here, here and there. In this week game dev blog I thought I’d share some detective work I performed with Holey Suit.  Optimisation for games can sometime feel like running an investigation, trying to gather clues and figure out where inefficiencies are hiding!  I’ll also quickly touch base on theRead More →

you did not reach the escape pod holey suit!

Welcome to the HotchPotch Indie Game Dev Blog – every week (or so) I will post updates on my current project: Holey Suit, to the escape pod!  The previous posts in this series can be found here and there.  Holey Suit, to the escape pod is an upcoming physic-ish space survival action game, which I’ll try to release to itch.io asap! Two weeks have gone since the last update. Where are we with the project? Well, Holey Suit now has a death screen, a tutorial, and deeper gameplay! In this dev blog I will talk about player feedback and how implementing systems can add depthRead More →

Holey Suit Assets

I thought I would start a devblog for my latest project, Holy Suit.  See my previous post for more information on the inception of the project & stay tune for more Holey Suit Devblog!   I started work on holey suit in early July, originally as a prototype for GMTK Jam.  From there it grew into a fun, standalone project which I decided to finish as a quick break from Dungeon Scroller.  Read More →

Holey Suit Game Footage

I thought I’d post about Holey Suit – my little summer project & a break from Dungeon Scroller!  Born whilst “attempting” GMTK Jam, this quickly became a nice little game which I decided to pursue, and planning to publish to itch.io soon.  This post will take you through my thought process, and showcase how I turned a jam entry to a full fledge epic space survival game!Read More →

best gear in town dungeon scroller

For a while I wanted to post about my indie dev resources for inspiration/information for anything game dev.  Everyone knows mainstreams sites like Gamasutra, so I will not mention these.  This post is more about the underdogs and less known resources I came across over the years, and most importantly that keep me motivated in my indie dev hobby!Read More →

Shenanijam 2017

I thought I’d do a postmortem analysis of my entry to the Shenanijam – a 48hrs jam organised by the Butterscotch Shenanigans indie studio.  This was my first ever jam, and as I came to realise a huge undertaking when working solo!  Overall, it was a very rewarding experience and I published my first game on itch.io thanks to it! Trailer below.  You can also try the game here: https://mitron.itch.io.    How did the jam unfold for me? I got my theme on Friday: Melty Caterpillar.  I made a point of not touching the computer until the next day, to give myself time to process the theme and think itRead More →

loot mechanics

Recently I was at a crossroad in the development process of Dungeon Scroller & its game mechanics (combat, loot etc).  This blog post was a way of putting my ideas & thought processes into words and structuring the way forward!  As mentioned before, the game is a RogueLite, heavily inspired by Diablo.  I want the gameplay to remain light, whilst also offering some depth for advanced players;Read More →

Recently I’ve spent a lot of time on the look & feel of Dungeon Scroller’s first level: the village.  Inspired by the games I used to love playing, here’s a non-exhaustive list of goodies added: – NPCs – Parallax background – Day/night cycle – Pigs, cows & chickens running around! – Barrels, wheat field & more! Only NPCs actively contributed to the core mechanics of the game – the rest was pretty much *juice* as they call it.Read More →

I have been using Game Maker for over 4 years now.  From past experiences (= failed projects!) I have developed the way I work on & structure my projects.  I hope the following game design tips are useful for my fellow indie devs! In my last post on Dungeon Scroller, I mentioned a few methods I use when working on projects.   One of these was to keep the game “scalable” – what do I mean by that?Read More →Read More →